Planar Abilities are available to all classes. Much like general abilities, most of the abilities under this category aren’t overly important, as buffs can max out (or come close to maxing out) your base statistics and resistances. The one ability that’s worth the buy is Planar Power. Each level of Planar Power increases your maximum stat cap by five, for a total of +25 to all stats if you buy all five levels. Raising the cap matters most because it allows for increased stamina, which provides increased hitpoints (the most important stat for a monk).
Most of the Monk Planar Abilities are abilities that enhance archetypal abilities that you’ve bought in the past. Some upgrades are more important than others though, and there are also some abilities that are both new and useful. The best of these abilities are detailed below.
Innate Defense is a continuation upon the Combat Stability ability; to train in Innate Defense (up to five total, at a cost of three points each), you must have already bought all the Combat Stability levels. Purchasing points in Innate Defense further increases the mitigation of damage that you are dealt, increasing the chance that you’ll stay alive once you’ve been hit, or minimizing the damage you’ll take over an extended fight with a creature. Staying alive is good, and so is this ability.
Lightning Reflexes is a continuation on the Combat Agility ability; to purchase Lightning Reflexes points (up to five total, at a cost of three points each), you must have already bought all of the Combat Agility levels. Lightning Reflexes further increases your innate ability to avoid being hit, which is extremely important to monks. Although we can mitigate hits decently well, the monk that stays alive longest is the monk that doesn’t get hit. Buying all the points available in Lightning Reflexes is a very good move.
Mending of the Tranquil increases the chance of performing a Critical Mend, up to a 50% chance of a Critical Mend when the ability is fully purchased. To train in Mending of the Tranquil (three levels, costing three points for the first, six for the second, and nine for the third), you must have already bought all the Critical Mend levels. Mending of the Tranquil is important because beingLuna Gold able to perform a critical mend 50% of the time is a wonderful aid to pulling, and to relieving pressure from healers in groups. Because a
critical mend heals 50% of your life total, including buffs, when it works it effectively gives the monk 150% of his/her hitpoints every six minutes. Hitpoints are what keep you alive, and one less heal for the monk is one more heal for someone else. Maxing out the critical mend line by purchasing this ability fully is a worthy path to follow.
Each level of Ferocity (3 point cost per level) increases your chances of performing a Double Attack on any given attack. If you’re looking to increase your DPS, this is one of the best all-around abilities to invest in, because you use the Double Attack skill whether you’re using hand to hand, 1 hand blunt, or Luna Online Gold 2 hand blunt weapons. If you decide you’d rather spend your points investing in defensive and pulling abilities then Ferocity isn’t for you, but if more damage is your aim, then Ferocity should be high on your list.
Technique of Master Wu is another good way to increase damage output, although it’s not quite as effective as Ferocity. Each level of Technique (5 levels total, 2 points per level) raises the chance of performing a follow-up special attack after performing an initial special attack. So for example, with 3 points in Technique, after performing a Flying Kick you then have a 60% chance of performing another random special attack (Flying Kick, Eagle Strike, etc), and then if the 2nd Luna Power Leveling attack lands, you have a 60% chance of performing a 3rd random special attack. With all levels bought you have a 100% chance of landing 3 attacks if they all land, which does increase your damage noticeably. Again, it’s not quite as effective as Ferocity, but if you’re looking to boost your damage per second, this is a good ability to purchase.
Ingenuity gives your weapons the ability to perform critical strikes with their “procs” (the slang term for a when a weapon’s special effect goes off). Each level (3 total, 1 point for the first, 2 for the second, and 3 for the third) increases the effectiveness of the critical strike by about 33%, for a 100% Luna Online Power Leveling increase total. Although not especially necessary, having the ability can be very useful when using weapons with lifetapping procs, or with high damage procs. Plus, the low cost of the ability makes it a very small hassle to pick up, for the utility it provides.